Being able to not only grab a dude, but leap into the air and deliver some squared circle-style justice was a game-changer. The piledriver is a legendary staple of the arcade beat ‘em up, ever since Mike Haggar and Final Fight. Homeboy sails through the air with the most anime-ass dropkick in videogame history. Get a running start, then contort your fingers enough to press the taunt button without losing Nero’s adorable little speed boost. The best part: it has very little practical use and is there simply to look awesome and show off if you can work it into a combo. But while the Devil Bringer does bring with it some pretty Smokin’ Sick Style grappling, Nero has another little trick up his sleeve. Series newcomer Nero has a funky blue hand he calls the Devil Bringer, which added a whole new gimmick to the Devil May Cry style. I shudder to think of what would happen if Rocksteady got wind of this. When I first played LEGO Batman 2 I got a real kick out of seeing Robin of all people hoist an enemy up by his torso, hold him straight up in the air (hence the “vertical” part) and slam him into an explosion of LEGO gore. For example, while combat never gets more complicated than mashing the attack button, we did get a bigger variety of animations. Sure, the LEGO games are pretty much the same thing over and over, but they did start to get a little more fleshed out after a while. It’s a DDT so vicious, Jake “The Snake” Roberts would wince. Batman leaps up, hook his arm around his prey’s neck and yanks him back down with all his body weight, right on top of the dude’s head. If you’re hiding in a floor vent but decide to stop caring about being sneaky, you can use a noisy takedown. He toys with his victims, provoking them from atop Arkham Asylum’s gargoyle collection before either stringing them up or breaking every bone in their body. He may seem docile when Kevin Conroy phones his dialogue in, but in practice he’s a savage predator. Rocksteady’s version of the Caped Crusader is not a good person. The criteria is wide open: some of these are just plain silly, while others are so outlandish and/or brutal that seeing them in person makes you want to either cringe or mark out, depending on whether or not you know what “marking out” even means. And sorry we don’t have screenshots of every move in action. So, here’s a list of the ten best spots you can find in games not about the art of wrestling itself. Why have a set of boring, practical-looking grappling moves when you can powerbomb a giant robot?Ĭool videogame wrestling moves are not documented well enough. A crazy wrestling move no longer requires the recipient to be both a willing participant and assistant. In a videogame, the creators are in control of reality. Videogames don’t need kayfabe, that magical force in wrestling helping fans accept a former UFC champion at peak physical condition needing to pull out all the stops against a grizzled, 50 year-old biker who only wrestles once a year (and also has supernatural powers). Even non-fans can get excited when Mike Haggar pastes an Andore brother into the Metro City pavement with a leaping piledriver. You might think pro wrestling is a joke, but nothing in this world is as perfect for over the top videogame combat as wrestling moves.
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